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Sunday, September 1, 2013

Mass Effect 3


Minimum

OS - Windows XP SP3/Vista SP1, Win 7

*Supported chipsets: NVIDIA 7900 or better; ATI X1800 or better.  Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and HD4350.   Updates to your video and sound card drivers may be required.

CPU - 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)

RAM - 1GB for XP / 2GB RAM for Vista/Win 7

Disc Drive - 1x speed

Hard Drive - 2.5 GB of free space

Video - 256 MB* (with Pixel Shader 3.0 support)

Sound - DirectX 9.0c compatible

DirectX - DirectX 9.0c August 2009 (included)

Recommended

OS - Windows XP SP3/Vista SP1, Win 7

CPU - 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)

RAM - 2GB for XP / 4GB RAM for Vista/Win 7

Disc Drive - 1x speed

Hard Drive - 2.5 GB of free space

Video - AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater

Sound - DirectX 9.0c compatible

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Mass Effect 3‘s main story line may have been concluded, but that doesn’t mean players have experienced all the game is looking to offer. While BioWare may be hard at work on their next Mass Effect adventure, Commander Shepard has one more battle to fight thanks to the newly released “Omega” DLC for Mass Effect 3.

It’s difficult to gauge the fan base’s desire to play as Commander Shepard once again – at the highest price of admission for singleplayer DLC we’ve seen from the series – but BioWare is promising the biggest expansion to date, and one that shouldn’t disappoint. Have the developers succeeded?

The details leading up to the launch of “Omega” promised many things fans had long hoped for: a female Turian squadmate, a return to Omega – the galaxy’s worst hive of scum and villainy – and as was implied in the DLC’s launch trailer, a chance to incite rebellion. And for the most part, they follow through. BioWare may not be attempting to reinvent the wheel with new mechanics or challenges but they do offer a large dose of gameplay along with a higher level of difficulty.

Unlike the previously released “Leviathan” DLC which delivered little to fans beside another dive into the mythology behind the mysterious Reapers, “Omega” is structured around a much clearer mission progression. It isn’t often that Aria T’Loak, the Queen of organized crime aboard Omega takes a partner, but Shepard has proven that there’s no problem that can’t be solved with gunfire and conversation. Your mission: take Omega back from Cerberus control, whatever the cost.

Carrie-Anne Moss reprises her role as the no-nonsense crimelord, although the conversations with Shepard are not as lengthy or impactful as some might hope. By joining forces with Aria and the much talked about Nyreen Kandros – and assuming most players will be taking a battle-hardened Shepard into the DLC – the player wields control of a truly potent fighting force, highlighted by a few well-needed additional attacks. As a result even the most challenging enemy types stand little chance on Normal difficulty, so don’t expect a truly grueling battle.

While details from earlier in development teased a mission through the Omega Relay, aboard Omega and the ships surrounding, the finished product is much more straightforward. The mission structure rarely strays from moving from objective to objective, and while that might be a bit disappointing for those with high hopes, it largely succeeds where “Leviathan” failed.

Few skirmishes are ‘easy’ thanks to Cerberus’ apparent wealth of Rampart Mechs, and as one encounter leads into another, the three hours of combat and traversal offer more entertainment and varied pacing than “Leviathan” ever dreamed. That being said, there is no denying the fact that at every turn, “Omega” can’t help but feel like ‘extra’ content, or a chapter developed to stand apart from the campaign.

Since none of the existing crew or squad members appear, Shepard amounts to little more than a hired gun for the entirety of the mission – just as Aria wants it. With the overwhelming emphasis on story and character development that Mass Effect fans tend to enjoy, playing Aria’s enforcer (regardless of how many ‘moral’ choices are injected into the narrative) demands little investment.


In many ways, “Omega” balances out the strengths and weaknesses of the exposition-heavy “Leviathan.” For those who are hungry for some action over lengthy cutscenes and greater drama, “Omega” offers it in completely new settings, and against some new enemies. It’s hard to say that paying a quarter of the game’s overall price for three hours of shooting – as strong and entertaining as it is – is worth the price. As it stands, BioWare has some serious ground to make up if they hope to deliver on their promise of “really good” DLC plans.

“Omega” is an enjoyable and visually inspired trek into the bowels of everyone’s favorite criminal underworld, with a few surprising doses of horror, suspense, and frantic combat. Before long, it becomes evident that BioWare’s plans for the moment seem to give players not necessarily an improved or new twist, but simply more of the ME3 experience, and at a premium.





GTA IV


Supported Operating Systems:

Windows Vista (plus Service Pack 1)

Windows XP (plus Service Pack 3, DirectX 9, Microsoft .NET Framework 3.5)

Minimum:

Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
Memory: 1.5GB

Free Hard Drive Space: 16GB

Video Card: 256MB NVidia 7900 / 256MB ATI X1900

DirectX 9 compatible Stereo Sound Card

Keyboard

Mouse

Recommended:

Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
Memory: 2GB (Windows XP) 2.5GB (Windows Vista)

Free Hard Drive Space: 18GB

Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870

DirectX 9 compatible Surround Sound Card

Keyboard

Mouse

Other: 

Initial activation requires internet connection; Online play requires log-in to Games for Windows - LIVE and Rockstar Games Social Club (13+ to register); requires disc in drive to play (unlimited installations); software installations required including Sony DADC SecuROM, Adobe Flash, DirectX, and Microsoft's .NET Framework, Games for Windows - LIVE, and Internet Explorer.


Grand Theft Auto IV was a massive hit with the critics earlier on the consoles. Players were not quite as enthusiastic - 10/10s and 100% scores were deemed to be overkill. GTA IV was a good game, but not that good. Still, even the most jaded players had to admit - GTA IV was a massive game made on a massive budget and it showed, pushing the envelope of what's possible on the consoles. PC version was almost certain even before it was officially announced, but Rockstar sure took their sweet time with it. And, unfortunately, it seems that the holidays arrived too early for Rockstar and GTA IV PC.

In case you have lived under a rock for the past year, Grand Theft Auto IV tells the story of Niko Bellic, a slavic tough guy that arrives to America to start over. His cousin Roman has already lived in Liberty City for many years and told the family back home how he was living the "American Dream". When Niko arrives, it turns out those stories were just that - stories. In reality Roman is running a little cab service and living in a small run-down apartment - and he's knee deep in trouble with loan sharks and other thugs. Still, the dream is alive.

When Roman's stories about condos and women don't pan out, Niko quickly ends up doing what Niko is good at - crime. At first, small jobs for local 2-bit thugs or helping out cousin Roman - and to make some money. Events quickly get a bit out of hand and in short order Niko ends up doing business with pretty much every criminal in the city, leaving a trail of dead bodies along the way. It's all about the money and the American Dream. The story has some twists and turns that are fairly entertaining and eventually we get some revenge tossed in to the mix as well - it seems that while Niko wants a new start, he also wants to deal with some old ghosts.

Liberty City is a suitably twisted version of New York and you can recognize many landmarks and details as you drive around. The attention to detail is incredible, yet it all leaves you wanting for even more. I'm firmly convinced that any game aiming for absolute realism will always look a little off, and GTA IV is no different. Still, as a technological achievement, Liberty City of GTA IV is amazing and will remain as a milestone for other developers to match for years to come.

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