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Sunday, September 1, 2013

Mass Effect 3


Minimum

OS - Windows XP SP3/Vista SP1, Win 7

*Supported chipsets: NVIDIA 7900 or better; ATI X1800 or better.  Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and HD4350.   Updates to your video and sound card drivers may be required.

CPU - 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)

RAM - 1GB for XP / 2GB RAM for Vista/Win 7

Disc Drive - 1x speed

Hard Drive - 2.5 GB of free space

Video - 256 MB* (with Pixel Shader 3.0 support)

Sound - DirectX 9.0c compatible

DirectX - DirectX 9.0c August 2009 (included)

Recommended

OS - Windows XP SP3/Vista SP1, Win 7

CPU - 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)

RAM - 2GB for XP / 4GB RAM for Vista/Win 7

Disc Drive - 1x speed

Hard Drive - 2.5 GB of free space

Video - AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater

Sound - DirectX 9.0c compatible

Download


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Mass Effect 3‘s main story line may have been concluded, but that doesn’t mean players have experienced all the game is looking to offer. While BioWare may be hard at work on their next Mass Effect adventure, Commander Shepard has one more battle to fight thanks to the newly released “Omega” DLC for Mass Effect 3.

It’s difficult to gauge the fan base’s desire to play as Commander Shepard once again – at the highest price of admission for singleplayer DLC we’ve seen from the series – but BioWare is promising the biggest expansion to date, and one that shouldn’t disappoint. Have the developers succeeded?

The details leading up to the launch of “Omega” promised many things fans had long hoped for: a female Turian squadmate, a return to Omega – the galaxy’s worst hive of scum and villainy – and as was implied in the DLC’s launch trailer, a chance to incite rebellion. And for the most part, they follow through. BioWare may not be attempting to reinvent the wheel with new mechanics or challenges but they do offer a large dose of gameplay along with a higher level of difficulty.

Unlike the previously released “Leviathan” DLC which delivered little to fans beside another dive into the mythology behind the mysterious Reapers, “Omega” is structured around a much clearer mission progression. It isn’t often that Aria T’Loak, the Queen of organized crime aboard Omega takes a partner, but Shepard has proven that there’s no problem that can’t be solved with gunfire and conversation. Your mission: take Omega back from Cerberus control, whatever the cost.

Carrie-Anne Moss reprises her role as the no-nonsense crimelord, although the conversations with Shepard are not as lengthy or impactful as some might hope. By joining forces with Aria and the much talked about Nyreen Kandros – and assuming most players will be taking a battle-hardened Shepard into the DLC – the player wields control of a truly potent fighting force, highlighted by a few well-needed additional attacks. As a result even the most challenging enemy types stand little chance on Normal difficulty, so don’t expect a truly grueling battle.

While details from earlier in development teased a mission through the Omega Relay, aboard Omega and the ships surrounding, the finished product is much more straightforward. The mission structure rarely strays from moving from objective to objective, and while that might be a bit disappointing for those with high hopes, it largely succeeds where “Leviathan” failed.

Few skirmishes are ‘easy’ thanks to Cerberus’ apparent wealth of Rampart Mechs, and as one encounter leads into another, the three hours of combat and traversal offer more entertainment and varied pacing than “Leviathan” ever dreamed. That being said, there is no denying the fact that at every turn, “Omega” can’t help but feel like ‘extra’ content, or a chapter developed to stand apart from the campaign.

Since none of the existing crew or squad members appear, Shepard amounts to little more than a hired gun for the entirety of the mission – just as Aria wants it. With the overwhelming emphasis on story and character development that Mass Effect fans tend to enjoy, playing Aria’s enforcer (regardless of how many ‘moral’ choices are injected into the narrative) demands little investment.


In many ways, “Omega” balances out the strengths and weaknesses of the exposition-heavy “Leviathan.” For those who are hungry for some action over lengthy cutscenes and greater drama, “Omega” offers it in completely new settings, and against some new enemies. It’s hard to say that paying a quarter of the game’s overall price for three hours of shooting – as strong and entertaining as it is – is worth the price. As it stands, BioWare has some serious ground to make up if they hope to deliver on their promise of “really good” DLC plans.

“Omega” is an enjoyable and visually inspired trek into the bowels of everyone’s favorite criminal underworld, with a few surprising doses of horror, suspense, and frantic combat. Before long, it becomes evident that BioWare’s plans for the moment seem to give players not necessarily an improved or new twist, but simply more of the ME3 experience, and at a premium.





GTA IV


Supported Operating Systems:

Windows Vista (plus Service Pack 1)

Windows XP (plus Service Pack 3, DirectX 9, Microsoft .NET Framework 3.5)

Minimum:

Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
Memory: 1.5GB

Free Hard Drive Space: 16GB

Video Card: 256MB NVidia 7900 / 256MB ATI X1900

DirectX 9 compatible Stereo Sound Card

Keyboard

Mouse

Recommended:

Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
Memory: 2GB (Windows XP) 2.5GB (Windows Vista)

Free Hard Drive Space: 18GB

Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870

DirectX 9 compatible Surround Sound Card

Keyboard

Mouse

Other: 

Initial activation requires internet connection; Online play requires log-in to Games for Windows - LIVE and Rockstar Games Social Club (13+ to register); requires disc in drive to play (unlimited installations); software installations required including Sony DADC SecuROM, Adobe Flash, DirectX, and Microsoft's .NET Framework, Games for Windows - LIVE, and Internet Explorer.


Grand Theft Auto IV was a massive hit with the critics earlier on the consoles. Players were not quite as enthusiastic - 10/10s and 100% scores were deemed to be overkill. GTA IV was a good game, but not that good. Still, even the most jaded players had to admit - GTA IV was a massive game made on a massive budget and it showed, pushing the envelope of what's possible on the consoles. PC version was almost certain even before it was officially announced, but Rockstar sure took their sweet time with it. And, unfortunately, it seems that the holidays arrived too early for Rockstar and GTA IV PC.

In case you have lived under a rock for the past year, Grand Theft Auto IV tells the story of Niko Bellic, a slavic tough guy that arrives to America to start over. His cousin Roman has already lived in Liberty City for many years and told the family back home how he was living the "American Dream". When Niko arrives, it turns out those stories were just that - stories. In reality Roman is running a little cab service and living in a small run-down apartment - and he's knee deep in trouble with loan sharks and other thugs. Still, the dream is alive.

When Roman's stories about condos and women don't pan out, Niko quickly ends up doing what Niko is good at - crime. At first, small jobs for local 2-bit thugs or helping out cousin Roman - and to make some money. Events quickly get a bit out of hand and in short order Niko ends up doing business with pretty much every criminal in the city, leaving a trail of dead bodies along the way. It's all about the money and the American Dream. The story has some twists and turns that are fairly entertaining and eventually we get some revenge tossed in to the mix as well - it seems that while Niko wants a new start, he also wants to deal with some old ghosts.

Liberty City is a suitably twisted version of New York and you can recognize many landmarks and details as you drive around. The attention to detail is incredible, yet it all leaves you wanting for even more. I'm firmly convinced that any game aiming for absolute realism will always look a little off, and GTA IV is no different. Still, as a technological achievement, Liberty City of GTA IV is amazing and will remain as a milestone for other developers to match for years to come.

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Sunday, August 18, 2013

Up Coming PC Game Watch Dog


Watch Dogs - Release Date: November 19, 2013

   

About This Game 

In Watch Dogs you play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Use the city of Chicago as your ultimate weapon and exact your own style of revenge.
  

Watch Dogs is a ground-breaking open-world action-adventure game called designed by a team comprised of industry veterans from blockbuster franchises like Assassin’s Creed, Rainbow 6 and Far Cry. Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system.




 
               

 Watch Dogs PC System Requirements

Alright gentlemen, it has not been officially confirmed (or even hinted at) but am I the only one 100.01% convinced that Watch Dogs on PC will NOT release alongside the PS3/360/WII U/PS4/XB1 versions ? 
I know it hurts but let's not kind ourselves, Ubisoft has the habbit of delaying its PC versions and I can't see Watch Dogs being an exception, for your information Assassin's Creed IV will release "a few weeks later" on our platform, surprised ? Of course not.

I'd venture a guess and claim that Watch Dogs on PC will release on the 17th of December.


That issue aside, I would like to discuss the possible system requirements of the game. 
Watch Dogs has the PC as its lead platform, it's one of the very first glimpse of next-gen and as such it's interesting to speculate on what kind of PC will be required to make the most out of the game.
A couple of facts first : Watch Dogs has spent quite a bit of time in the current-gen pipeline in spite of its next-gen flavor and has to be scaled down to the Wii U/PS3/360. With that in mind I suppose the minimum system requirements will be identical to Ubisoft's current-gen games. What is likely to undergo a significant boost are the recommended/optimal requirements of the game (if Ubisoft release them as they did for Far Cry 3).
I repeat, this is pure speculation on my part :

Minimal system requirements :
-2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+
-2gb of RAM
-512 MB DirectX 10 GC (8800GT)
DirectX : DX10.

Recommended system requirements :
- 3.4 quad core processor (I7/Bulldozer)
-8gb of RAM
-GTX 680/Radeon 7970

Optimal requirements (for resolutions above 1080p and 60fps with MSAA/TXAA ):
-AMD FX8360/I7 3960
-GTX Titan/Radeon 8970
-12gb of RAM

I think I'm being very reasonable here, I must not be very far off. 
Don't expect the official system requirements before mid November at the earliest.




Thank You..



Friday, August 16, 2013

Crysis 2 (PC)

Crysis 2 : Review



If Crysis was known for one thing, it was amazing graphics. That was with good reason, as the game didn't offer much else. While it boasted a few interesting ideas, the game felt imbalanced, had bizarre difficulty spikes, and felt more like a tech demo than an actual game. With Crysis 2, Crytek has scaled back its focus on pure visual overkill with a game that still looks thoroughly gorgeous while providing something a little meatier than surface-level eye candy. It may surprise you, but there are a lot more than pretty textures to talk about.

Crysis 2 swaps the lush jungle for the war-torn streets of New York, where a killer virus is destroying civilization and a gooey race of alien invaders known as the Ceph are wrecking everything in sight. As US Marine Alcatraz, your job is to step into a superpowered Nanosuit and wipe out not only the Ceph, but the CELL private army that wants to take you down. It is a story. You likely won't remember it. Now let's blow some stuff up. Almost as soon as the player gets a gun, the improvements over the original Crysis are clear. The game's four main superpowers -- enhanced strength, extra armor, stealth and super speed -- have been altered considerably, leading to a more intuitive and balanced experience. Strength and Speed are now passive abilities -- they'll automatically kick in if you charge melee attacks or start to sprint. Armor used to be the passive default option for the Suit, but is now an activated ability, along with stealth. Unlike last time, taking advantage of the Nanosuit's powers feels rewarding rather than punishing. Activing Stealth and Armor won't drain your suit's energy within milliseconds, allowing you enough time to navigate to an advantageous position or absorb heavy fire. Balancing your offensive power against your defensive ability is a careful game, and one that provides a consistent challenge without becoming overbearing.


The levels feel smaller than Crysis', but they are better designed and the action is far tighter, with consistent pacing and a natural flow from battle to battle. Before each fight, you can scope into the territory to mark enemies, ammo crates, and tactical options. The tactical options offer cool ways to approach a battle, pointing out prime sneaking areas, useful flanking positions, and turrets that can be controlled. While none of the tactical options will dramatically alter the way a fight progresses, they are nonetheless useful little pieces of Intel that may come in handy. Crysis 2 offers players a chance to actually feel like a badass, which is something Crysis sorely lacked. With the improvements made to stealth, you can engage in serious cat-and-mouse games with your opponents, stalking your prey and stealthily murdering them, or sneaking into position, switching to max armor and spraying a confused crowd with bullets. Enemies will react to your shenanigans, crying out to allies if they see you switch abilities and homing in on your last known position. Their paranoid chatter of enemies and your ability to toy with them evokes memories of Batman: Arkham Asylum and I'd say the predatory stealth in Crysis 2 can be just as satisfying here as it was in Rocksteady's classic action title. The only thing that lets the stealth down is the randomly spotty AI, which will see enemies get stuck on scenery or sometimes kill themselves. I saw a group of about four soldiers aim a grenade at a wall and stand right in place for the explosion to take them all out. I suppose you can pretend it's the enemies freaking out and making mistakes if you don't want to break the illusion.
This is made worse by the fact that there are a few levels that have fantastic pacing and seem to be building to a crescendo that ... never happens. The game is great at building momentum, but fails to deliver in certain areas, such as one level where you fight your way through a warzone and hop into the back of an armored car, taking hold of the gun turret. Just as you're expecting to get into a huge, adrenaline-pumping shooting gallery, the game simply fades to black and you're in the next level, on foot. These issues sometimes threaten to drag down the game, but the speed and relentlessness of the combat remains a significant driving force. Crytek did an incredible job of making Crysis 2 feel like more of a shooter than it actually is, to the point where only the truly pedantic would have cause to be unsatisfied. It does a lot of things you've seen before, but it does them so much cooler than the average game that it feels like you're playing something far more original. Much has been made of the game's multiplayer and I have to say that, while I was initially unconvinced, the online content is far more engrossing than one might think. At its core -- it has to be said -- the game has been utterly, shamelessly lifted from Call of Duty. It has everything you've come to expect from a post-COD shooter -- persistent levels, kill streak rewards, perks -- and it even has the same fast paced kill/die/kill/die meat-grinder gameplay that Modern Warfarepopularized. The thing is -- though Crysis 2 is ostensibly Modern Warfare with sci-fi gadgets, it's a pretty damn good Modern Warfare with sci-fi gadgets.

Crysis 2 Official System Requirements


Minimum System Requirements:

CPU: Intel Core 2 Duo 2 Ghz, AMD Athlon 64 x2 2 Ghz or better

RAM: 2 GB of RAM

VGA: Nvidia GeForce 8800 GT 512 MB of memory or higher; ATI/AMD Radeon 3850HD 512Mb RAM or higher

DX: DirectX 9.0c

OS: Windows XP, Vista or Windows 7, with the latest Service Pack http://gamesystemrequirements.com/ HDD: 9 GB

Sound: DirectX9c compatible

ODD: DVD-ROM with 8x speed

Network: Internet connection required for activation Recommended peripheral: Keyboard, mouse or Xbox 360 controller for Windows

Far Cry 3

Info


Beyond the limits of civilization lies an island, a lawless place ruled by piracy and human misery, where your only escapes are drugs or the muzzle of a gun. This is where you find yourself, trapped in a place that's forgotten
right from wrong, a place that lives by the principles of violence. In Far Cry 3, players step into the shoes of Jason Brody, stranded on this mysterious tropical island. You dictate how the story unfolds, from the battles you choose to fight down to the allies or enemies you make along the way. Slash, sneak, detonate and shoot your way across the island in a world that has lost all sense of right and wrong. Beware the beauty and mystery of this unexplored paradise and live to outwit its roster of ruthless,
desperate characters. You'll need more than luck to survive.










system requirements

Far Cry 3 system requirements for PC gamers won’t be too demanding, and will only feature modest system requirements. Far Cry 3 will run on a wide range of PCs due do its use of the Dunia engine, which has been used and refined over the past many years. Far Cry 2 was powered by the Dunia engine, and Far Cry 3 will powered by the same technology, albeit a modified version. Here are the Far Cry 3 specs that we know of so far:

Far Cry 3 system requirements (minimum)

CPU: 2.0 GHz dual core processor
RAM: 1GB of system memory
Graphics: DirectX 9 compatible card with 256 MB RAM. Nvidia 8-series or AMD Radeon 3000 series graphics cards.
Operating system: Windows XP
DirectX compatible audio card
12 GB of hard disk space

Far Cry 3 system requirements (recommended)

CPU: 2.4 GHz quad core Intel or AMD processor
RAM: 2GB
Graphics: DirectX 11 compatible card with 1GB of video memory, Nvidia 400-series or AMD 5000-series.
Operating system: Windows 7
DirectX compatible audio card
12 GB of hard disk space


Max Payne 3

INFO

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in a Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past.
But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.


Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time and Shootdodge effects, full integration of Natural Motion Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games. 


In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. In a unique twist, Max Payne 3 multiplayer delivers a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.


System Requirements:

LOWEST TESTED SPECS

Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better
2GB System RAM
NVIDIA® GeForce 8600 GT 512MB RAM or AMD Radeon™ HD 3400 512MB RAM
LOW RECOMMENDED SPECS

Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 3GHz or AMD equivalent
3GB System RAM
NVIDIA® GeForce 450 512MB RAM or AMD Radeon™ HD 4870 512MB RAM
HIGH RECOMMENDED SPECS

Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM
NVIDIA® GeForce 480 1GB RAM or AMD Radeon™ HD 5870 1GB RAM
HIGHEST TESTED SPECS

Windows 7/Vista (64 bit)
Intel i7 3930K 6 Core x 3.06 GHZ or AMD FX8150 8 Core x 3.6 GHZ
16GB System RAM
NVIDIA® GeForce® GTX 680 2GB RAM or AMD Radeon™ HD 7970 3GB RAM